If you’re reading this review, just one in a growing sea of online and print reviews that want to tell you all about the pros and the cons of this game, you’re likely interested in the technical and gameplay details only in passing. Instead, here is the one sentence review, written with a Proton Charging […]
Yes, have some.
We’re two months away from the San Diego Comic Con and whatever that brings (a big announcement and a lot of new Ghostbusters products), and five months away from the release of most of those products. And like good fans, we want it all now. Now! Which is usually when the imagination runs wild, so […]
Dear Sierra, are you there? It’s me, Fanboy.
I’m not a big fan of peremptory rants – you know, that very Internet need to publicly demand that mistakes not be made. This is because, from long experience, a) wishing doesn’t make it so, and b) it’s demoralizing to those carrying the burden to accomplish. In things like personal electronics or movies, “b” isn’t […]
Ghostbusters RPG: Checklist
I had many a fun weekend in school playing the Ghostbusters Role Playing Game. It was simple, it could be taught to anyone in minutes, and of course, it was Ghostbusters. So it was automatically fun. Sadly, West End Games went under last year, so should another movie ever get made, it remains to be […]
Ghostbusters RPG: Part one
Making Character and understanding game basics Out of the thousands of role-playing games produced since the invention of the 12-sided dice, there is a little gem of a game that all Ghostbusters fans everywhere should enjoy. Ghostbusters: A Frightfully Cheerful Role-playing Game. Sadly, the Ghostbusters RPG is no longer being produced and even sadder is […]
Interview: Scott Haring, GB RPG designer
I don’t know about you, but I lost a lot of sunshine playing role playing games as a youth. Not heavy, crunchy role playing games like Dungeons and Dragons. I went for the quirky, fantasy stuff. DC Heroes, Paranoia, and of course the Ghostbusters RPG. For awhile I toyed with the idea of going into […]